prelim of dotile()
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2 changed files with 72 additions and 41 deletions
1
dwm.h
1
dwm.h
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@ -40,6 +40,7 @@
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#define MOUSEMASK (BUTTONMASK | PointerMotionMask)
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/* other stuff used in different places */
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#define BORDERPX 1
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#define MINW 100
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#define PROTODELWIN 1
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enum { NetSupported, NetWMName, NetLast }; /* EWMH atoms */
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96
view.c
96
view.c
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@ -99,36 +99,39 @@ dofloat(Arg *arg) {
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/* This algorithm is based on a (M)aster area and a (S)tacking area.
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* It supports following arrangements:
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* MMMS MMMM SMMM
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* MMMS MMMM SMMM
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* MMMS SSSS SMMM
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* SSMMM MMMMM MMMSS
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* SSMMM SSSSS MMMSS
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*/
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void
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dotile(Arg *arg) {
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int h, i, n, w;
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int i, n, stackw, stackh, tw, th;
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Client *c;
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for(n = 0, c = nexttiled(clients); c; c = nexttiled(c->next))
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n++;
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if(isvertical) {
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if(stackpos == StackBottom) {
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w = sw;
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if(n > 1)
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h = (sh - bh) / (n - 1);
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else
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h = sh - bh;
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stackw = sw;
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stackh = sh - bh - master;
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}
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else {
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w = sw - master;
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if(n > 1)
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h = (sh - bh) / (n - 1);
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else
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h = sh - bh;
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stackw = sw - master;
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stackh = sh - bh;
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}
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}
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else { /* horizontal stack */
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if(isvertical) {
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tw = stackw;
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if(n > 1)
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th = stackh / (n - 1);
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else
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th = stackh;
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}
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else {
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th = stackh;
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if(n > 1)
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tw = stackw / (n - 1);
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else
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tw = stackw;
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}
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for(i = 0, c = clients; c; c = c->next) {
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@ -138,32 +141,59 @@ dotile(Arg *arg) {
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continue;
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}
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c->ismax = False;
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if(n == 1) {
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if(n == 1) { /* only 1 window */
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c->x = sx;
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c->y = sy + bh;
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c->w = sw - 2 * BORDERPX;
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c->h = sh - 2 * BORDERPX - bh;
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}
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else if(i == 0) {
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else if(i == 0) { /* master window */
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c->x = sx;
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if(stackpos == StackLeft)
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c->x += master;
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c->y = sy + bh;
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if(isvertical) {
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c->w = master - 2 * BORDERPX;
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c->h = sh - 2 * BORDERPX - bh;
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}
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else if(h > bh) {
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c->x = sx + master;
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c->y = sy + (i - 1) * h + bh;
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c->w = w - 2 * BORDERPX;
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if(i + 1 == n)
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c->h = sh - c->y - 2 * BORDERPX;
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else
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c->h = h - 2 * BORDERPX;
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else {
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c->w = sw;
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c->h = master - 2 * BORDERPX;
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}
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else { /* fallback if h < bh */
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c->x = sx + master;
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}
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else if((isvertical && th > bh) || (!isvertical && tw > MINW)) {
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/* tile window */
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c->x = sx;
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if(isvertical)
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c->y = sy + (i - 1) * th + bh;
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else
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c->y = sy + bh;
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c->w = w - 2 * BORDERPX;
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c->h = sh - 2 * BORDERPX - bh;
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if(stackpos == StackRight)
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c->x += master;
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else if(stackpos == StackBottom)
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c->y += master;
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c->w = tw - 2 * BORDERPX;
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c->h = th - 2 * BORDERPX;
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if(i + 1 == n) { /* fixes for last tile to take up rest space */
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if(isvertical)
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c->h = sh - c->y - 2 * BORDERPX;
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else {
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if(stackpos == StackLeft)
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c->w = master - c->x - 2 * BORDERPX;
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else
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c->w = sw - c->x - 2 * BORDERPX;
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}
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}
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}
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else { /* fallback if th < bh resp. tw < MINW */
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c->x = sx;
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c->y = sy + bh;
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if(stackpos == StackRight)
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c->x += master;
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else if(stackpos == StackBottom)
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c->y += master;
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c->w = stackw - 2 * BORDERPX;
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c->h = stackh - 2 * BORDERPX;
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}
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resize(c, False, TopLeft);
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i++;
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@ -232,12 +262,12 @@ resizecol(Arg *arg) {
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return;
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if(sel == getnext(clients)) {
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if(master + arg->i > sw - 100 || master + arg->i < 100)
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if(master + arg->i > sw - MINW || master + arg->i < MINW)
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return;
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master += arg->i;
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}
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else {
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if(master - arg->i > sw - 100 || master - arg->i < 100)
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if(master - arg->i > sw - MINW || master - arg->i < MINW)
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return;
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master -= arg->i;
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}
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